That description makes a lot of sense, because the way you make your deck is by combining two half-decks. I say “assemble” because the deckbuilding system used is different than in most card games – the designers refer to it as a “hybrid” deck game. The first step when playing SolForge Fusion is to assemble your deck. That’s quite the team, and they came up with a sequel that not only works well as a physical game, but both keeps and enhances the original elements of SolForge, while still adding some important new twists. SolForge Fusion is its successor, and today we’re going to take a look at this new (physical) sequel, which was designed by Richard Garfield and Justin Gary (both of whom designed the original SolForge as well). SolForge was one of the original digital CCGs, and introduced a unique leveling aspect with its gameplay. This article is sponsored by Stone Blade Entertainment
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